Created with beta software, there may be some bugs
Redesigning documentation to improve access, clarity, and security
Role: Product design partner
Problems
Our documentation platform was suffering from serious usability and trust issues:
To visualize the scope of the problems, we used “problem filters” to show how prevalent the problems were in each section. Image courtesy of Megan S.
Research
Once we knew what we wanted to find out, we partnered with a dedicated researcher that helped us shape our questions for a small audience of game developers who frequently use our documentation.
Primarily, we wanted to understand how people found information they needed, moved through that documentation and really how they thought about it.
We landed on a mental model that aligned well with users. Instead of organizing information by type of tool or app, they generally moved through documentation based on what phase of game development they were in. So we took that and ran with it. Users could move though documentation more seamlessly.
Approach
I worked with another designer to redesign the documentation experience from the ground up, with a strong focus on usability, accessibility, and security:
“This helps solve a problem we’ve been dealing with for years.”
Outcome
Created with beta software, there may be some bugs
Redesigning documentation to improve access, clarity, and security
On the heels of the SolarWinds security breach, there was a renewed effort in properly locking down content across the board. Along with my teammate Megan, we used this opportunity to solve some security issues as well as rethink how people consume documentation.
Role: Product design partner
Problems
Our documentation platform was suffering from serious usability and trust issues:
To visualize the scope of the problems, we used “problem filters” to show how prevalent the problems were in each section. Image courtesy of Megan S.
Research
Once we knew what we wanted to find out, we partnered with a dedicated researcher that helped us shape our questions for a small audience of game developers who frequently use our documentation.
Primarily, we wanted to understand how people found information they needed, moved through that documentation and really how they thought about it.
We landed on a mental model that aligned well with users. Instead of organizing information by type of tool or app, they generally moved through documentation based on what phase of game development they were in. So we took that and ran with it. Users could move though documentation more seamlessly.
Approach
I worked with another designer to redesign the documentation experience from the ground up, with a strong focus on usability, accessibility, and security:
“This helps solve a problem we’ve been dealing with for years.”
Outcome